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The game series “History of the Ancient Seas” is the ultimate journey through these exciting times. Build new fleets in your city to explore unknown lands, conquer islands and build a great empire.
In DIES IRAE, the second installment in the “History of the Ancient Seas” game series, you will lead one of the great Empires like: The Greek City States, Egypt or Persia and fight for dominancy in the eastern part of the Mediterranean Sea. The people from all of these empires see the Gods as their allies and trust them as supporters for their cause! DIES IRAE is originally a three player game! game but the the “Archimedes” Solitaire bot and the “The King is dead” static empires feature allow you to reduce the player count if needed.
The challenge in a three player game is that gamers face a constant two versus one constellation. All three players have to fight eventually on two fronts at the same time and have to keep a close eye on both opponents. The worst case is that two of them are in an armistice which means they could both focus on you. Each player should avoid this situation at all costs.Which god will help their people the most in the struggle of dominancy in the Eastern Mediterranean Sea?
You will move your wooden meeples (representing legions, ships, armies and fleets) across the beautifully illustrated map from the Hellenistic mainland and islands to the shores of Persia in the east and the northern part of the mighty empire of the Pharaohs to expand your trade network and increase your trading status.
The game is played in highly interactive micro-impulses. The heart of the game is the “action cycle”. An action chosen by a player can’t be chosen by the other player in his upcoming segment. And each action can only be chosen a limited number of times each turn. There is always more you need to do than you can actually do.
War or peace: That is your decision! You can expand your empire by leading your people to war! But war is costly and the outcome is uncertain. You can lead your empire to the golden age of civilization by keeping the peace and bringing stability and wealth to your people without following the path of war. Offer terms to aggressive enemies to distract or delay them, but always be prepared to defend your empire.
large 84 x 60 cm mounted Map board
312 wooden Playing Pieces
38 Playing Cards
74 printed Talent Coins
3 Player Sheets for tracking troops & income
2 Play Tracks for Development & Ressource tracking
3 Play Aids with Ressource Icons, Cost Table and Stability Status
“Archimedes” solo mode Rules and Cards
Game Designer: Karl Hausser
Art Director: Marc von Martial