A World at War Mounted Maps
A set of 4 mounted maps for A World at War (2 for Europe, 2 for Pacific)
Hay 281 productos.
A set of 4 mounted maps for A World at War (2 for Europe, 2 for Pacific)
Berlín 1945 es un juego de simulación bélica para dos jugadores que recrea la Batalla de Berlín del 24 de abril al 2 de mayo de 1945, la última gran batalla y el final de la Segunda Guerra Mundial. Un jugador representa al ejército alemán y el otro al soviético. El capítulo final de la destrucción del Tercer Reich comenzó en abril, cuando Stalin desencadenó el brutal poder de 20 ejércitos, 6.300 tanques y 8.500 aviones con el objetivo de aplastar la resistencia alemana y capturar Berlín. Las mermadas fuerzas alemanas opusieron una dura defensa, repeliendo inicialmente a los rusos que atacaban, pero finalmente sucumbiendo ante la fuerza abrumadora.
One Hour World War II is intended to be what it says on the box – the whole Second World War crammed into an hour of play time. It is a strategic level game for 2 to 5 players.
Featuring a series of Actions and Responses from 2 to 5 players stay engaged with little or no down time.
Anyone who is a fan of Axis & Allies or Twilight Struggle or similar strategic level World War II games will definitely enjoy One Hour World War II.
Armageddon War is a platoon level board-wargame set in the near future. The first module focuses on the Middle East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire on a unit, it has the option of taking cover, or returning fire. To hit numbers always remain the same, but the number of dice rolled and the effect of hits vary, all represented by multicolored dice and symbols.
Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.