- Disp. bajo petición

The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
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Edición en inglés.
This set contains 25 heroes and events to add some surprise and randomness to the games.
The Last Hundred Yards (Juego base) y Volumen II (Paracaidistas sobre Europa) son volúmenes principales para el resto de la serie LHY europea.
Por lo tanto, los jugadores deben poseer los volúmenes I y II para jugar al módulo ruso, el paquete de misiones 1 y los módulos futuros de la serie.
No hay unidades alemanas en el 4º volumen.
ESTE PRODUCTO ES UNA EXPANSIÓN.
SE NECESITA TENER EL JUEGO "Old School Tactical Vol IV The Italian Theater 1943-45"
Este juego no lleva tablero montado en su interior, se vende por separado, ver Eylau mapa montado
Virgin Queen: Wars of Religion 1559-1598 es un juego de gran estrategia de Ed Beach, para DE dos a seis jungadores basado en los conflictos militares, politicos y religiosos que sacudieron Europa durante los reinados de Isabel I de Inglaterra y Felipe II de España.
Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May
1944....
Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
A two-player boardgame about the Normandy invasion of June, 1944, playable in 45-120 minutes that is not a complicated wargame.
Played in IGOUGO fashion, players move units from area to area across northern France and Belgium. Combat occurs at the end of a turn in any area where both sides have forces and is resolved with a draw of cards. The cards inflict hits on opposing units with 'bonus hits' caused by having specific types of units in the battle (Panzers, Rangers, Artillery, etc).
Operation OVERLORD was the historic invasion of the European continent and the beginning of the battle to breach the “impenetrable” Atlantic Wall. Drop Zone: Sainte-Mère-Église is the opening act that takes place in and around the sleepy Norman country town of...
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher