- Disp. bajo petición
Fallschirmjaeger: The Airborne Assault on Fortress Holland May 10 to 14, 1940, simulates the German May, 1940 capture of Rotterdam and The Hague (Den Haag).
In the spring of 1940, the German military machine turned west to convert the Phoney War into a real one. Fresh from his victory in Poland, Hitler planned a blow that would knock France out of the war. key to this plan was knife-like attack through the Ardennes to the English Channel which would split the Allied forces moving north to block the expected replay of 1914 and the Maginot Line forces immobile in the south. To add to the trap, the Germans planned the first massive airborne operation of the war. This attack would capture the hinterland of Holland, pave the way for subordinate German Armored thrusts crossing the Maas, and to continue the lure the Allies northward.
Fallschirmjaeger covers this bait. The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything.
In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation.
The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring.
Fallschirmjaeger is the eighth game in the popular Standard Combat Series by The Gamers. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under-represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map!
Game Scale:
Game Turn: 8 hours
Hex: 0.6 miles / 1 Km
Units: Platoon & Company
Game Inventory:
One 22 x 34" full color map
Two dual-side printed countersheet (560 1/2" counters)
One 8-page SCS version 1.6 system rulebook
One 16-page Fallschirmjaeger specific rulebook
Two 6-sided dice
Solitaire Playability: Medium
Complexity Level: Low
Players: 2 or more
Playing Time: 2-12 hours
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2 X-Band (bandas de goma) para sujetar las bandejas de fichas de 13mm y 17mm
Ver:
IMPORTANTE: Se utiliza una bandeja como tapa y por cada set es conveniente pedir el accesorio X-Bands para su cierre
Cube4me trays are made of thick, transparent plastic and are specifically designed for storing board game components. Each tray has its own lid, which securely fits onto the tray due to the concavity at the edges.
C3i Nr 36 features Trevor Bender's "Desert Victory: North Africa, 1940-1942" the next chapter in the C3i Combined Arms Series that first debuted with Nr 34's Kursk (Winner of the Charles S. Roberts Award for Best Magazine Wargame 2021). This includes a 22"x34" map with 80 counters and two Player Aids
• Articles on board games Pacific War, Twilight Struggle: Red Sea, Blind Swords, Baetis Campaign, and more!
• Inserts for SPQR Variant (Skirmishers, Velites and Light Troops Revisited)
Combat! Eastern Front is a stand-alone game pioneering a new epoch in the Combat! series.
The game features the ability to play either side. You can now be the Soviets or the Germans!
The game also features a new series rulebook. The actual changes will be minimal; it is being streamlined and clarified as a foundation for future games
Eastern Front has four new maps, new rules for fighting in the East, new scenarios, and a random scenario generator.
Skirmisher 3 is the third magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games. Skirmisher 3 is centered around the module Atlanta Is Ours (AIO), so it is recommended that players should own this game to fully enjoy all the elements of Skirmisher...
Berlín 1945 es un juego de simulación bélica para dos jugadores que recrea la Batalla de Berlín del 24 de abril al 2 de mayo de 1945, la última gran batalla y el final de la Segunda Guerra Mundial. Un jugador representa al ejército alemán y el otro al soviético. El capítulo final de la destrucción del Tercer Reich comenzó en abril, cuando Stalin desencadenó el brutal poder de 20 ejércitos, 6.300 tanques y 8.500 aviones con el objetivo de aplastar la resistencia alemana y capturar Berlín. Las mermadas fuerzas alemanas opusieron una dura defensa, repeliendo inicialmente a los rusos que atacaban, pero finalmente sucumbiendo ante la fuerza abrumadora.
El juego es independiente del idioma y aunque el reglamento impreso está en inglés, hay una página de descarga de la editorial donde se puede descargar el reglamento en Español.
Nota: para abrir este reglamento en español hay que utilizar un código que incluye el juego.
Este juego no lleva tablero montado en su interior, se vende por separado, ver Eylau mapa montado
The Last Hundred Yards (Juego base) y Volumen II (Paracaidistas sobre Europa) son volúmenes principales para el resto de la serie LHY europea.
Por lo tanto, los jugadores deben poseer los volúmenes I y II para jugar al módulo ruso, el paquete de misiones 1 y los módulos futuros de la serie.
No hay unidades alemanas en el 4º volumen.
N: Las Guerras Napoleónicas es un juego solitario de gran estrategia a alto nivel. El juego representa las décadas turbulentas desde 1792 a 1815, cuando Europa estaba convulsa por la Revolución Francesa y las guerras del Emperador Francés Napoleón I.
Tu juegas las coaliciones «monárquicas» de Europa – lideradas por Gran Bretaña – luchando por deponer al ‘Ogro Corso’ y restaurar la paz, el orden y una pizca del Divino Derecho de los Reyes sobre el Continente.
N no es una detallada y táctica simulación histórica, pero está diseñado como un divertido, desafiante juego ilustrando el curso general de las guerras y sus temas históricos.