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The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
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“You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you.” - General Dwight D. Eisenhower, June 5,...
Revista #40 de wargames.
Incluye el juego encartado Bailén 1808 - La sombra del Águila y varios artículos y escenarios para tus wargames favoritos. Tetrarchia, ONUS!, 2GM Tactics y muchos más.
Stalingrad Advance to the Volga, 1942 puts the player in charge of the attacking and far more mobile German side while the game system handles the defending and largely static Soviet side. No two games will ever be the same. Each turn represents new and unique challenges for the player in the form of random events, uncertain supply deliveries and unknown Soviet area strength and defensive strategies.
ASL Winter Offensive Bonus Pack #15 (2024) features four new scenario designs (two by by Pete Shelling and one each by Kevin Meyer and Tom Morin) and three new Deluxe ASL boards (p/q/r). MMP has an ulterior motive, however, for the manufacture and sale of this particular product. Proceeds from the sales of each WO Bonus Pack #15 are donated to the WWII Foundation.
Edición en inglés.
With this expansion players will replace the wooden playing pieces in the three games by wooden blocks that will provide a huge amount of fog of war to the game. Fully coloured stickers of Ships and Legions are put on top of the blocks. On the back there will be stickers of their strength. Information of strength will only be revealed at the moment of combat.
This expansion give the military aspect of the game a complete new approach. It can be used for all three volumes.
Game Contents:
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Entrega estimada en el mes de febrero
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
The Conquerors: The Romans and The Macedonians is a strategic and tactical simulation of the eastward expansion of the Roman Republic after the Second Punic War, which ended in 200 B.C. Two specific periods are covered: the Second Macedonian War (against Philip V), in which Rome laid its claim for control of Greece (albeit in somewhat defensive posture), and the Syrian War (against Antiochus, the Selecuid king), wherein Rome made its first incursions into the Asian continent. The latter Scenario uses both maps in The Conquerors game (that of The Romans along with that of The Macedonians).
The Macedonians covers the conquests of Alexander the Great.
Rebel Fury, Volume I of the Civil War Heritage Series, uses the low-complexity Gettysburg system featured in C3i Magazine #32. The Battles featured are Chickamauga, Chattanooga, Missionary Ridge, Chancellorsville, and Fredericksburg (solitaire). Several of the battles are linkable, covering the entire Chickamauga-Chattanooga campaigns.
Pedido bajo reserva - disponibilidad mayo-junio
Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 – 476, is a card-driven game by game designer, Kris van Beurden (whose credits include Europe in Turmoil) for two players set during the final century of the Western Roman Empire. The Roman player commands the Roman legions loyal to the failing central authority and those Germanic peoples who have settled peacefully inside the Roman Empire, while the Barbarian player leads Usurper Emperors, and controls the migrations of the savage Germanic peoples, who are the Barbarians at the Gates.
Versión bolsa zip
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher