- Disp. bajo petición
THE SITUATION
1812: Most of Europe is under Napoleon´s control, and Napoleon is poised to invade Russia and force them to comply with his Continental System and block British trade. In the face of overwhelming force, the Tsar reluctantly decides to fall back and adopt a scorched earth strategy. Faced by an elusive foe, the French were forced into advancing ever deeper into Russia and all the way to Moscow itself, even though their logistic
system was falling apart under the strain. The infamous retreat back from Moscow was the culmination of the campaign and the turning point of the Napoleonic Wars. Will
Napoleon and the hitherto undefeated Grande Armeé crush the Russian army and capture Moscow, or will they be punished for their hubris in the vast expanses of Russia?
THE GAME
1812: Napoleon’s Fateful March is a 2-player game that simulates Napoleon's invasion of Russia at the operational level. It is an easy to play card-driven system that utilizes
secret order placement which ensures constant tension and little to no downtime. As befits the historical campaign, the game features a strong focus on logistic planning and march attrition with a set of simple but highly narrative mechanics.

Game Scale:
Game Turn: 1 month
Map Scale: Point-to-Point, about 70km between each point
Units: Divisions
Solitaire Playability: Low
Complexity Level: Medium-low
Players: 2 Players
Playing Time: 2-6 hours

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Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
War and Peace - the 7th Edition - Full game
The latest version of the most famous and acclaimed game on the Napoleonic Wars. Includes all latests rules and updates
by renown author Mark McLaughlin, and many extra components of high quality, based on the game's recent digital edition by Avalon Digital.
El juego incluye el paquete de idioma inglés proporcionado por el fabricante, algunos componentes pueden estar en francés.
Para más información contactar con el editor
“Una Guerra Imposible” refleja el teatro principal de operaciones de la Primera Guerra Carlista de 1834 a 1838 e incluye el desarrollo de las operaciones en el resto del territorio español.
Un juego de bloques asistido por cartas de complejidad media y para dos jugadores que te permitirá decidir el destino de España en una de las guerras más decisivas y menos conocidas de nuestro país.
El juego está completamente en español.
Berlín 1945 es un juego de simulación bélica para dos jugadores que recrea la Batalla de Berlín del 24 de abril al 2 de mayo de 1945, la última gran batalla y el final de la Segunda Guerra Mundial. Un jugador representa al ejército alemán y el otro al soviético. El capítulo final de la destrucción del Tercer Reich comenzó en abril, cuando Stalin desencadenó el brutal poder de 20 ejércitos, 6.300 tanques y 8.500 aviones con el objetivo de aplastar la resistencia alemana y capturar Berlín. Las mermadas fuerzas alemanas opusieron una dura defensa, repeliendo inicialmente a los rusos que atacaban, pero finalmente sucumbiendo ante la fuerza abrumadora.
Based on customer requests we are offering a package that includes both Terry Leeds' new mounted map for For the People 25th aniversary and a 3" box for the game.
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher