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Volume 12 in the Revolution Games American Civil War Series. Simulates the first day of the Battle of Gettysburg.
Gettysburg: The First Day is an historical portrayal of one of the most monumental engagements of the entire American Civil War. It was a pivotal battle where leaders on both sides had to constantly grapple with a plethora of command and control challenges. Revolution Games’ highly-popular “Blind Swords” system is perfectly suited to depict the extreme chaos of that fateful day.
This is a two player game where one side plays the Union and the other the Confederate. Using the 'Blind Swords' chit pull mechanic to activate brigades randomly. The game also handles very well for players who play both sides as solitaire.
Gettysburg: The First Day adds to the 'Blind Swords' system by adding situational innovations such as; Artillery Barrages, Union temporary CIC's, Rebel Sharpshooters, Buford's dismounted cavalry, and Union breech-loading rifles.
Also included is an optional variant for a variable march of two powerful formations, Confederate R.H. Anderson's Division and Union Slocum's 12th Corps.
This is not a so-called "monster" game; instead, Gettysburg: The First Day was designed to be readily accessible for all players whether they are familiar with the game series or not. Tense and comparatively quick-playing, varied strategy options offer excellent opportunities for replayability.
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A two-player boardgame about the Normandy invasion of June, 1944, playable in 45-120 minutes that is not a complicated wargame.
Played in IGOUGO fashion, players move units from area to area across northern France and Belgium. Combat occurs at the end of a turn in any area where both sides have forces and is resolved with a draw of cards. The cards inflict hits on opposing units with 'bonus hits' caused by having specific types of units in the battle (Panzers, Rangers, Artillery, etc).
Producto en pedido bajo reserva.
Hay disponibilidad de unidades para marzo
The Last Hundred Yards (Juego base) y Volumen II (Paracaidistas sobre Europa) son volúmenes principales para el resto de la serie LHY europea.
Por lo tanto, los jugadores deben poseer los volúmenes I y II para jugar al módulo ruso, el paquete de misiones 1 y los módulos futuros de la serie.
No hay unidades alemanas en el 4º volumen.
2 Années de Gloire (2 Years of Glory) brings together the four battles that determined the outcome of the Prussian and Polish campaign from 1806 to 1807. They were previously featured in 2006 and 2007, and we are now offering them in new, redesigned and significantly revised versions.
Note: this wargame is a special issue not included in subscriptions.
Corvette Command puts the player in command of a Flower class corvette, guarding desperately needed supplies being transported across the North Atlantic during the early years of the Second World War. Fighting both the harsh weather and the continual threat of German U-boat attack, mission success - and perhaps even the eventual outcome of the war - hinges on the successful passage of the transports.
This design from Alan Eagle includes a 17" x 22" game mat; 12-page rulebook; 3x Player Aid Cards; 7x Convoy Cards; 3x Assignment Order Cards; 19x U-boat Cards; 88x laser-cut counters; 1x 20-sided die; 1x 10-sided die; 5x 6-sided dice; and an Operations Record Log.
On December 21, 1866, 78 soldiers and 2 civilians under the command of Captain William Fetterman rode into the Peno Creek Valley, pursuing a group of Native Americans who had raided a woodcutting party. Fifteen-hundred Lakota, Cheyenne, and Arapaho warriors awaited in ambush.
This design from Martin Anderson includes:
The Great Battles of Alexander - Expanded Deluxe Edition
N: Las Guerras Napoleónicas es un juego solitario de gran estrategia a alto nivel. El juego representa las décadas turbulentas desde 1792 a 1815, cuando Europa estaba convulsa por la Revolución Francesa y las guerras del Emperador Francés Napoleón I.
Tu juegas las coaliciones «monárquicas» de Europa – lideradas por Gran Bretaña – luchando por deponer al ‘Ogro Corso’ y restaurar la paz, el orden y una pizca del Divino Derecho de los Reyes sobre el Continente.
N no es una detallada y táctica simulación histórica, pero está diseñado como un divertido, desafiante juego ilustrando el curso general de las guerras y sus temas históricos.
Pedido bajo reserva - disponibilidad mayo-junio
Barbarians at the Gates, The Decline and Fall of the Western Roman Empire 337 – 476, is a card-driven game by game designer, Kris van Beurden (whose credits include Europe in Turmoil) for two players set during the final century of the Western Roman Empire. The Roman player commands the Roman legions loyal to the failing central authority and those Germanic peoples who have settled peacefully inside the Roman Empire, while the Barbarian player leads Usurper Emperors, and controls the migrations of the savage Germanic peoples, who are the Barbarians at the Gates.
Edición en inglés con reglas en castellano.
Santander'37 es una simulación para dos jugadores de la campaña de la Guerra Civil Española librada entre el CTV italiano y las tropas de la República en Santander en agosto de 1937.
este juego reimplementa el publicado por Para Bellum en 2018, con algunos cambios en las reglas, en particular: unificación del sistema de moral y de puntos de victoria.