- Disp. bajo petición
The Skirmisher #4 is the fourth magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games. Skirmisher #4 is centered around the reprint of Stonewall Jackson's Way II (SJW2), so players should own this game (or the original SJW) to fully enjoy all the elements of Skirmisher #4.
Skirmisher #4 contains the following scenarios and articles:
“The Skirmish Line” which discusses upcoming GCACW plans and games.
Lee’s Last Offensive, a mini-module on the Bristoe Station and Mine Run campaigns in the Fall of 1863. Designed by Niall Taylor there are 4 basic scenarios, 3 campaign scenarios, and a detailed “Game as History” article. These scenarios use the SJW2 maps.
A colorful set of playtest reports on the Lee’s Last Offensive scenarios.
Battle for the Gaps, a cavalry scenario in June 1863, when the Confederate and Union cavalry engaged just west of Aldie (on the SJW2 north map) as the Gettysburg campaign was developing.
A detailed strategy article on optimal ways to play the All Green Alike campaign.
A lengthy replay of a SJW2 scenario, filled with images to be easy-to-follow.
An article on battlefield staff rides that Joe Balkoski conducts for the army.
A listing of all that is GCACW on-line, tournaments, etc.
Skirmisher #4 components list:
56 color pages
A half counter sheet (140 counters) for the included scenarios
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Operational Matters Volume 2 w/Luzon is a 40 page magazine focused on players new to Operational Combat Series games. The eight articles help players learn or even improve on their OCS knowledge. This also includes a set of six double-sided cardstock Reference Cards to help learning and...
Note: The OCS 4.3 Series Rules and OCS 4.3 Charts and Tables are not included with this magazine, they can be dowloaded from the Gamers Archive on our website.
En reposición, pedidos en reserva bajo demanda.
“You are about to embark upon the Great Crusade, toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you.” - General Dwight D. Eisenhower, June 5,...
C3i Nr 36 features Trevor Bender's "Desert Victory: North Africa, 1940-1942" the next chapter in the C3i Combined Arms Series that first debuted with Nr 34's Kursk (Winner of the Charles S. Roberts Award for Best Magazine Wargame 2021). This includes a 22"x34" map with 80 counters and two Player Aids
• Articles on board games Pacific War, Twilight Struggle: Red Sea, Blind Swords, Baetis Campaign, and more!
• Inserts for SPQR Variant (Skirmishers, Velites and Light Troops Revisited)
Bandejas De Alta Calidad Para Mantener Los Componentes De Tus Juegos Organizados. Ideales Para Juegos Con Gran Cantidad De Componentes, Especialmente Si Estos Son Troquelados. Estas Bandejas Están Especialmente Recomendadas Para Mantener Clasificados Los Componentes De Los Wargames Y Eurogames.
Características
• Bandeja De 280 X 220 Mm En Poliestireno Negro De 700 Micras De Espesor, Con Cierre Seguro Y Ajustado Que Evitará Que Los Componentes Se Mezclen Entre Los Distintos Compartimentos. Soporta Caídas Y Colocación De Los Juegos En Vertical.
• 20 Compartimentos, Cada Uno Con Dimensiones De 60 X 35 X 17 Mm
• Tapa En Plástico PET Transparente De 300 Micras De Espesor
Skirmisher 3 is the third magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games. Skirmisher 3 is centered around the module Atlanta Is Ours (AIO), so it is recommended that players should own this game to fully enjoy all the elements of Skirmisher...
C3i Nr 35 features Mark Herman's "Burma: The Forgotten War, 1943-1944," a child of the Empire of the Sun system and companion to Nr 30's "South Pacific." Includes a 11x17" map 69 counters and 48 Playing Cards
• Articles on board games Atlantic Chase, Flying Colors, Kontact Now: Red Eclipse, Normandy '44, Kursk and more!
• Inserts for SPQR (LAKE TRASIMENE), Labyrinth, and others!
• Also includes a BONUS Standalone Solitaire Game, ROMAN DISASTER AT TEUTOBURG!
Revista #40 de wargames.
Incluye el juego encartado Bailén 1808 - La sombra del Águila y varios artículos y escenarios para tus wargames favoritos. Tetrarchia, ONUS!, 2GM Tactics y muchos más.
Corre el año 1469. La Península Ibérica se ha ido fraccionando en distintos califatos y reinos a lo largo de 700 años. La guerra – una parte de la competencia entre los cristianos y los musulmanes que se llama la Reconquista – ha sido la única constante. Han ofrecido la mano de Isabel de Castilla, con 18 años, tanto a Portugal como a Francia. En contra de los deseos de su hermano, Enrique IV, que rechaza a los dos y en su lugar se fuga para casarse con su prometido original, Fernando II. Después de cinco años, su hermano muere y ella se convierte en la Reina de Castilla. Pero ¿puede esta frágil alianza sobrevivir las amenazas que la rodean?
La Guerra de Thatcher: Las Malvinas 1982 es un juego de solitario estratégico (un jugador) sobre la Guerra de las Malvinas de 1982 entre Gran Bretaña y Argentina. El jugador juega las fuerzas de Gran Bretaña, contra las fuerzas argentinas del general Galtieri. No es una simulación histórica detallada, sino que fue diseñado como un juego divertido y desafiante que ilustra el curso estratégico general de la guerra y destaca temas históricos importantes.
ATO Magazine nos trae de nuevo el que sacaron como Annual 2008, Operation Cartwheel. Un juego que estaba descatalogado desde hace algún tiempo y que nuevamente tenemos disponible.
The Normans, and their successors, had a large impact on history. Normans, from Nortmann (northman), were originally Viking raiders that settled in what would now be northern France. Normans gained territory as far away as southern Italy and Sicily, and modern day Syria. They were Crusaders, they were Kings, they were princes, and they were scoundrels. They began as raiders from the north that fought on foot and transformed themselves into Dukes, Kings, and princes that fought from horseback.
Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16″ counters.
Port Arthur: nuevo juego de la serie Raciones de combate: Guerra Ruso-Japonesa de 1904-1905
8 de febrero de 1904. Los intereses de dos proyectos imperialistas en el Extremo Oriente entran en conflicto: El almirante Togo ordena un ataque sorpresa preventivo sobre Port Arthur, mientras el ejército japonés desembarcaba en Chemulpo, en Corea, para invadir Manchuria.
Comienza una guerra que enfrentaría a Japón y Rusia durante año y medio.
En tus manos está cambiar la historia.
Recoge el desafío y lleva a tu nación a ampliar su esfera de influencia.
Armageddon War is a platoon level board-wargame set in the near future. The first module focuses on the Middle East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire on a unit, it has the option of taking cover, or returning fire. To hit numbers always remain the same, but the number of dice rolled and the effect of hits vary, all represented by multicolored dice and symbols.