- Disp. bajo petición
The first expansion for Commands & Colors: Medieval.
The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise.
Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry.
The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies.
The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.
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This version is identical to the first printing, except that it has a new cover art and any known errata has been corrected.
C3i Nr 37 features Dan Fournie's long awaited "Baetis Campaign, 211 BC" a new installment in the C3i Series. This includes a 22"x34" map with 48 counters, Player Aid and rulebook with designer's notes.
Articles on board games Empire of the Sun, Battle of Castulo (GBoH), Red Flags Over Paris and more!
Inserts for the C3i exclusive variant of Red Flags Over Paris, Baetis Campaign, Spanish Road
ORSOGNA es un módulo histórico (HASL) de la casa Advancing Fire.
Viene en formato caja.
[!] Es necesario disponer de los módulos Beyond Valor y For King and Country. Por supuesto, también el libro de reglas de ASL.
Reposición 2ª quincena octubre
Thunder On the Mississippi is the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts Maj. Gen. Ulysses S. Grant’s 1863 campaign to capture Vicksburg. The game is designed by Joe Balkoski
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields.
The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back.
Edición en inglés con reglas en castellano.
Santander'37 es una simulación para dos jugadores de la campaña de la Guerra Civil Española librada entre el CTV italiano y las tropas de la República en Santander en agosto de 1937.
este juego reimplementa el publicado por Para Bellum en 2018, con algunos cambios en las reglas, en particular: unificación del sistema de moral y de puntos de victoria.
The Fall of Tobruk: Rommel’s Greatest Victory by Chris Fawcett is a recreation of the Axis attack on the heavily fortified Gazala-Bir-Hachiem line in May-June 1942. The is a complete revision of the Conflict Games edition designed by Frank Chadwick and first published in 1975 (this is not a reprint but a new design).
Northern Italy, 14 June, 1800: The out-manoeuvred Austrian army attacked the French under Bonaparte, took them by surprise and defeated them quickly in the morning fight. Thinking that the battle was over, they pursued the retreating French. However, when General Desaix arrived with reinforcements in the late afternoon, the French started a defiant counterattack and turned the Battle of Marengo into a glorious triumph.
Producto en pedido bajo reserva.
Hay disponibilidad para nueva remesa.
ORSOGNA es un módulo histórico (HASL) de la casa Advancing Fire.
Viene en formato caja.
[!] Es necesario disponer de los módulos Beyond Valor y For King and Country. Por supuesto, también el libro de reglas de ASL.