- Disp. bajo petición
The first expansion for Commands & Colors: Medieval.
The original plan was to have the Medieval expansions follow a somewhat historical timeline, but to keep in tune with player requests and feedback, GMT chose to jump ahead in time some 500 plus years to the Crusades. Actually reflecting on the decision, this jump makes a lot of sense, since there are marked similarities with many Byzantine battles as featured in the Medieval game and the battles fought during the Crusades gameplay wise, rule wise and transitional-thinking wise.
Yes, there are plenty of knights in shining armor in this expansion, but there are no damsels in distress or dragons to be slain. The Crusade Mid-Eastern Battles I expansion will instead focus on some of the major engagements of earlier Crusader history. In this first Crusade expansion, we showcase at least 16 Crusader scenarios and all the additional unit blocks you need to fight out these battles. New units include: Crossbow Infantry, Foot Knight Infantry, Turcopole Light Bow Cavalry, Heavy Knight Cavalry, and Heavy Military Order Knight Cavalry.
The Crusade expansion introduces many new game concepts as well: Impetuous Pursuit, Feigned Flight, Shower Shooting, and Charging Cavalry ability to pass through friendly stationary infantry units, all of which add historical depth and flavor. Still many game mechanics remain constant, like the deck of Medieval Command cards that drive movement while creating a “fog of war” and the battle dice that will resolve combat quickly and efficiently. There are also new and updated Inspired Actions for both the Crusader and Mid-Eastern armies.
The stylized battlefield scenario maps still emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. Like your Medieval core game, the scale of the Crusade expansion is flexible and can vary from battle to battle. Yet to gain victory (and I have stated this many times before), the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Crusader and Mid-Eastern army units, their weapons, terrain, and the history.
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ORSOGNA es un módulo histórico (HASL) de la casa Advancing Fire.
Viene en formato caja.
[!] Es necesario disponer de los módulos Beyond Valor y For King and Country. Por supuesto, también el libro de reglas de ASL.
This version is identical to the first printing, except that it has a new cover art and any known errata has been corrected.
Reposición 2ª quincena octubre
Thunder On the Mississippi is the latest design in the award-winning Great Campaigns of the American Civil War (GCACW) series. It depicts Maj. Gen. Ulysses S. Grant’s 1863 campaign to capture Vicksburg. The game is designed by Joe Balkoski
C3i Nr 37 features Dan Fournie's long awaited "Baetis Campaign, 211 BC" a new installment in the C3i Series. This includes a 22"x34" map with 48 counters, Player Aid and rulebook with designer's notes.
Articles on board games Empire of the Sun, Battle of Castulo (GBoH), Red Flags Over Paris and more!
Inserts for the C3i exclusive variant of Red Flags Over Paris, Baetis Campaign, Spanish Road
A set of 4 mounted maps for A World at War (2 for Europe, 2 for Pacific)
ESTE PRODUCTO ES UNA EXPANSIÓN.
SE NECESITA TENER EL JUEGO "Old School Tactical Vol IV The Italian Theater 1943-45"
Este juego es la reimpresión del primer volumen, que ya publicó Compass anteriormente.
Actualmente en reserva - disponible a partir del día 20 de septiembre.
La primera reserva se llevará gratis una copia de la expansión, valorada en 20€
Es un juego en solitario que abarca la guerra del Pacífico, desde el principio de 1942 hasta su final en 1945, pero que puedes jugar independiente en campañas de cada año.
Tu éxito depende del equilibrio vital entre el enfoque estratégico y el táctico. Debes mover tus fuerzas por el mapa para lograr tus objetivos estratégicos, pero también debes pensar mejor que tu oponentes, que será el propio juego) en el campo de batalla.
Al finalizar la campaña, conseguirás la victoria en función de los objetivos en tu poder: Hawái, Midway, Islas Salomón, etc.
La Guerra de Thatcher: Las Malvinas 1982 es un juego de solitario estratégico (un jugador) sobre la Guerra de las Malvinas de 1982 entre Gran Bretaña y Argentina. El jugador juega las fuerzas de Gran Bretaña, contra las fuerzas argentinas del general Galtieri. No es una simulación histórica detallada, sino que fue diseñado como un juego divertido y desafiante que ilustra el curso estratégico general de la guerra y destaca temas históricos importantes.
On December 21, 1866, 78 soldiers and 2 civilians under the command of Captain William Fetterman rode into the Peno Creek Valley, pursuing a group of Native Americans who had raided a woodcutting party. Fifteen-hundred Lakota, Cheyenne, and Arapaho warriors awaited in ambush.
This design from Martin Anderson includes:
ATO Magazine nos trae de nuevo el que sacaron como Annual 2008, Operation Cartwheel. Un juego que estaba descatalogado desde hace algún tiempo y que nuevamente tenemos disponible.
Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.