- Disp. bajo petición

On December 21, 1866, 78 soldiers and 2 civilians under the command of Captain William Fetterman rode into the Peno Creek Valley, pursuing a group of Native Americans who had raided a woodcutting party. Fifteen-hundred Lakota, Cheyenne, and Arapaho warriors awaited in ambush.
This design from Martin Anderson includes:
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The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
...even if the operation were to have only a 10% chance of success, I would stick with it. For only this can lead to the defeat of the enemy.” —General Halder, Chief of General Staff
France '40 contains two separate games: Sickle Cut and Dynamo. Both games use the same rules and share many game pieces, but each has a separate full size map.
One Hour World War II is intended to be what it says on the box – the whole Second World War crammed into an hour of play time. It is a strategic level game for 2 to 5 players.
Featuring a series of Actions and Responses from 2 to 5 players stay engaged with little or no down time.
Anyone who is a fan of Axis & Allies or Twilight Struggle or similar strategic level World War II games will definitely enjoy One Hour World War II.
La serie Bayonet & Musket Battles es la continuación de GMT de la extremadamente popular serie Musket & Pike, que muestra el movimiento de la guerra europea desde sistemas tácticos basados en el choque hasta una dependencia moderna de la potencia de fuego. El volumen 1 es Banish all Their Fears, y cubre las batallas de Neerwinden, 1693 y Blenheim, 1704.
En Furia en Midway usarás tus aeronaves para destruir la flota enemiga, pero antes ¡tendrás que localizarla!
Un juego de Yasushi Nakaguro, en castellano, con reglas sencillas y múltiples opciones estratégicas que incluye modo solitario
Port Arthur: nuevo juego de la serie Raciones de combate: Guerra Ruso-Japonesa de 1904-1905
8 de febrero de 1904. Los intereses de dos proyectos imperialistas en el Extremo Oriente entran en conflicto: El almirante Togo ordena un ataque sorpresa preventivo sobre Port Arthur, mientras el ejército japonés desembarcaba en Chemulpo, en Corea, para invadir Manchuria.
Comienza una guerra que enfrentaría a Japón y Rusia durante año y medio.
En tus manos está cambiar la historia.
Recoge el desafío y lleva a tu nación a ampliar su esfera de influencia.
Filipinas 1896-1898 es el nuevo diseño de Javier G. de Gabiola, que ya publicó anteriormente con VPG el wargame Cuba: The Splendid Little War con el mismo motor. El juego representa el conflicto en Filipinas de 1896 a 1898 donde el ejército español se enfrenta a los rebeldes Filipinos y posteriormente a los Estados Unidos de América.
Revista #40 de wargames.
Incluye el juego encartado Bailén 1808 - La sombra del Águila y varios artículos y escenarios para tus wargames favoritos. Tetrarchia, ONUS!, 2GM Tactics y muchos más.
Traces of Hubris is a two-player game that simulates the German Case Blue (Fall Blau) summer offensive in southern Russia during the second half of 1942. The goal was to “cut off” the Volga at Stalingrad and to capture the Caucasus oil fields.
The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back.
Bonaparte's First Offensive, April 1796
With his commission order fresh from Paris, Bonaparte established his HQ at Nice and took command of a front-line force of 35,168 men of the Army of Italy, ordering them across the mountains and heading for a fight at Montenotte. After Beaulieu's 26,697 men of the Army of Italy escaped from harm's way and sprinted for Acqui, the Piedmontese Army became Bonaparte's next target.
Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
On December 21, 1866, 78 soldiers and 2 civilians under the command of Captain William Fetterman rode into the Peno Creek Valley, pursuing a group of Native Americans who had raided a woodcutting party. Fifteen-hundred Lakota, Cheyenne, and Arapaho warriors awaited in ambush.
This design from Martin Anderson includes: