- Disp. bajo petición
Nothing Left to Bomb is a two-player game set in WWII and that recreates the Axis efforts to gain air superiority or even air supremacy in the skies above the pivotal island of Malta, and the British struggle to prevent it.
The game uses a modified system initially devised by Yasushi Nakaguro in his “Operation Pointblank” game (Bonsai Games). Each turn players commit their forces to the different map sectors secretly and then air battles are fought and antiaircraft fire is resolved. The aim of the Axis Player is that of achieving air superiority over Malta. Failing this by the last turn of the Scenario, the British Player wins.
The game has three different and separate scenarios to cover the three main aerial offensives against the Island:
We strongly advise to learn playing with Scenario 2, and to crack Scenario 1 when you are already familiar with the rules, tactics and strategies.
Su agradecimiento a la reseña no pudo ser enviado
Reportar comentario
Reporte enviado
Su reporte no pudo ser enviado
Escriba su propia reseña
Reseña enviada
Su reseña no pudo ser enviada
Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16″ counters.
One Hour World War II is intended to be what it says on the box – the whole Second World War crammed into an hour of play time. It is a strategic level game for 2 to 5 players.
Featuring a series of Actions and Responses from 2 to 5 players stay engaged with little or no down time.
Anyone who is a fan of Axis & Allies or Twilight Struggle or similar strategic level World War II games will definitely enjoy One Hour World War II.
Esta edición Deluxe incluye el Escenario Norte y las localizaciones de salto alternativas publicadas originalmente en la revista C3i
Holanda ´44 es un juego para dos jugadores que representa los ataques por tierra y aire de los Aliados en los Países Bajos durante la Segunda Guerra Mundial, bajo el nombre en clave Operación Market-Garden. Este osado plan ideado por el Mariscal de Campo Montgomery para apoderarse de los puentes más importantes de los Países Bajos tenía el objetivo de abrir el camino hacia Alemania. Sin embargo, los restos de varias divisiones alemanas maltrechas en el área fueron capaces de frenar la ofensiva y casi destruir totalmente la 1ª División Aerotransportada Británica. La ofensiva Aliada fue un fracaso estrepitoso.
Torgau 1760, the second game in the "SYWBS" series, will simulate the battle fought on the 3rd of November 1760 in northwestern Saxony during the Seven Years War. King of Prussia Frederick II the Great commanded the Prussian Army: 48,500 men (62 bns, 102 sqns) and 246 guns. F.M. Graf Leopold Daun commanded the Austian Army: 55,500 men (67 bns, 116 sqns) and 275 guns.
ROADS TO RANGOON, the 19th “action pack” for Advanced Squad Leader, follows up ACTION PACK #9 TO THE BRIDGE! with more action in Burma between Japanese (and allied Burmese Independence Army troops) and British Commonwealth forces in March and April 1942. ROADS TO RANGOON presents several...
La serie Bayonet & Musket Battles es la continuación de GMT de la extremadamente popular serie Musket & Pike, que muestra el movimiento de la guerra europea desde sistemas tácticos basados en el choque hasta una dependencia moderna de la potencia de fuego. El volumen 1 es Banish all Their Fears, y cubre las batallas de Neerwinden, 1693 y Blenheim, 1704.
Armageddon War is a platoon level board-wargame set in the near future. The first module focuses on the Middle East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire on a unit, it has the option of taking cover, or returning fire. To hit numbers always remain the same, but the number of dice rolled and the effect of hits vary, all represented by multicolored dice and symbols.