Volume 12 in the Revolution Games American Civil War Series. Simulates the first day of the Battle of Gettysburg.
Gettysburg: The First Day is an historical portrayal of one of the most monumental engagements of the entire American Civil War. It was a pivotal battle where leaders on both sides had to constantly grapple with a plethora of command and control challenges. Revolution Games’ highly-popular “Blind Swords” system is perfectly suited to depict the extreme chaos of that fateful day.
This is a two player game where one side plays the Union and the other the Confederate. Using the 'Blind Swords' chit pull mechanic to activate brigades randomly. The game also handles very well for players who play both sides as solitaire.
Gettysburg: The First Day adds to the 'Blind Swords' system by adding situational innovations such as; Artillery Barrages, Union temporary CIC's, Rebel Sharpshooters, Buford's dismounted cavalry, and Union breech-loading rifles.
Also included is an optional variant for a variable march of two powerful formations, Confederate R.H. Anderson's Division and Union Slocum's 12th Corps.
This is not a so-called "monster" game; instead, Gettysburg: The First Day was designed to be readily accessible for all players whether they are familiar with the game series or not. Tense and comparatively quick-playing, varied strategy options offer excellent opportunities for replayability.
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La Guerra de Thatcher: Las Malvinas 1982 es un juego de solitario estratégico (un jugador) sobre la Guerra de las Malvinas de 1982 entre Gran Bretaña y Argentina. El jugador juega las fuerzas de Gran Bretaña, contra las fuerzas argentinas del general Galtieri. No es una simulación histórica detallada, sino que fue diseñado como un juego divertido y desafiante que ilustra el curso estratégico general de la guerra y destaca temas históricos importantes.
Nota en la 3ª edición: Esta edición es idéntica a la 2ª edición, excepto que se han corregido todas las erratas conocidas.
Skirmisher 3 is the third magazine in the award-winning Great Campaigns of the American Civil War (GCACW) series of games. Skirmisher 3 is centered around the module Atlanta Is Ours (AIO), so it is recommended that players should own this game to fully enjoy all the elements of Skirmisher...
4th Printing Note: The reprint will be identical to the previous printing, except that we are commissioning new map art for the game box and the game's mounted map. Also, this printing will come in a 3" deep box. As usual, any known errata will also be corrected.
The Great Battles of Alexander - Expanded Deluxe Edition
En Furia en Midway usarás tus aeronaves para destruir la flota enemiga, pero antes ¡tendrás que localizarla!
Un juego de Yasushi Nakaguro, en castellano, con reglas sencillas y múltiples opciones estratégicas que incluye modo solitario
Almoravid es un wargame sobre las campañas tumultuosas durante la Reconquista de España. El rey Alfonso VI avanza contra los estados musulmanes fraccionados (taifas) y el imperio Almoravid interviene con sus tropas fundamentalistas africanas con la intención de obligar a los cristianos a retirarse indefinidamente.
Almoravid se puede jugar en solitario.
Producto en pedido bajo reserva.
Hay disponibilidad de unidades para marzo
One Hour World War II is intended to be what it says on the box – the whole Second World War crammed into an hour of play time. It is a strategic level game for 2 to 5 players.
Featuring a series of Actions and Responses from 2 to 5 players stay engaged with little or no down time.
Anyone who is a fan of Axis & Allies or Twilight Struggle or similar strategic level World War II games will definitely enjoy One Hour World War II.
Corvette Command puts the player in command of a Flower class corvette, guarding desperately needed supplies being transported across the North Atlantic during the early years of the Second World War. Fighting both the harsh weather and the continual threat of German U-boat attack, mission success - and perhaps even the eventual outcome of the war - hinges on the successful passage of the transports.
This design from Alan Eagle includes a 17" x 22" game mat; 12-page rulebook; 3x Player Aid Cards; 7x Convoy Cards; 3x Assignment Order Cards; 19x U-boat Cards; 88x laser-cut counters; 1x 20-sided die; 1x 10-sided die; 5x 6-sided dice; and an Operations Record Log.