Fundas cartas - estándar
Fundas tipo estándar para cartas tamaño 63,5 x 88 mm (tamaño estándar GMT Games, Compass, etc...)
Against the Iron Ring is an operational simulation portraying events in the Don River Basin area from November to December 1942, capturing a pivotal moment in history – often referred to as the turning point of the Second World War.
This game marks the Soviet Red Army’s notable operational triumph over the Wehrmacht.
Designed for two players, one commands the Soviet Red Army, while the other directs the German and Romanian forces. The game offers 3 distinct scenarios, each playable independently.
Scenarios 1 & 3 (Campaign)start on November 19th, 1942, Scenario 2 starts on December 10th, 1942.
Scenario 1 ends on November 27th, 1942.
Scenarios 2 & 3 end on December 24th, 1942.
Game Scale:
Game Turn: 3 days
Hex: 3.4 miles / 5.5 kilometers
Units: Regiments to Corps
Game Inventory:
Two 21.75" x 34.3"/52.45mm x 871.5mm subdued-color mapsheets
(Combined 42.75" x 34.3"/1085.85mm x 871.5mm)
Six dual-side printed countersheets (648 5/8" / 15.8mm counters)
One 28-page Against the Iron Ring rulebook
Four dual-side printed Player Aid Cards (replaced by two 4 sided foldout Player Aid Cards)
Four dual-side printed Setup Cards
Solitaire Suitability: Medium-high (no solo rules included)
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-8 hours
Players will need to provide two 6-sided dice
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Fundas tipo estándar para cartas tamaño 63,5 x 88 mm (tamaño estándar GMT Games, Compass, etc...)
Fundas tipo premium para cartas tamaño 63,5 x 88 mm (tamaño estándar GMT Games, Compass, etc...)
50 unidades por bolsa
The games with counters on the sheet are:
Combat! is a solitaire game on man to man combat in the 20th century. The player will control friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system.
Lidera al Imperio de Japón o a los Aliados en las batallas más decisivas del frente del Pacífico durante la Segunda Guerra Mundial. En este juego de estrategia con motor de cartas, los jugadores elegirán un escenario bélico y enfrentarán sus tropas para lograr diversos objetivos que decantarán la victoria de un lado u otro. De ti depende reproducir la historia o cambiar su curso para siempre.
Estará disponible a partir del 14 de agosto
Incluye el juego encartado Asalto al Japón ancestral - Kyüshü 1945 y varios artículos y escenarios para tus wargames favoritos.
Este juego es la reimpresión del primer volumen, que ya publicó Compass anteriormente.
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher