Pipe Creek is an expansion for A Most Fearful Sacrifice (AMFS), The Three Days of Gettysburg using a fresh method of simulating Civil War combat with the award-winning Black Swan system introduced in AMFS. Though only using a portion of the forces that fought at Gettysburg, Pipe Creek adds most of the cavalry that fought at the East Cavalry Field and includes some “What If” troops for the Army of Northern Virginia.
Pipe Creek allows players to see what could have happened if Meade had left Gettysburg under a variety of scenarios. Two are based on the Confederate’s July 2nd attack being successful and Meade deciding to pull back to his pre-planned line. The third scenario is completely up to the players and has Meade refusing to fight at Gettysburg and making his stand at Pipe Creek with a fresh army. The fourth scenario, however, is played solely on the maps for A Most Fearful Sacrifice and allows gamers to replay Pickett’s charge but make it significantly more powerful.
Longstreet didn’t think that 15,000 men could break the Union line, but what if Lee had given him 23,300 troops! Is that enough manpower for Longstreet to be successful? Replay the In Magnificent Style scenario in A Most Fearful Sacrifice using additional the regiments supplied in Pipe Creek and find out!
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Edición en inglés con reglas en castellano.
Santander'37 es una simulación para dos jugadores de la campaña de la Guerra Civil Española librada entre el CTV italiano y las tropas de la República en Santander en agosto de 1937.
este juego reimplementa el publicado por Para Bellum en 2018, con algunos cambios en las reglas, en particular: unificación del sistema de moral y de puntos de victoria.
Armageddon War is a platoon level board-wargame set in the near future. The first module focuses on the Middle East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire on a unit, it has the option of taking cover, or returning fire. To hit numbers always remain the same, but the number of dice rolled and the effect of hits vary, all represented by multicolored dice and symbols.
Este juego no lleva tablero montado en su interior, se vende por separado, ver Eylau mapa montado
“Una Guerra Imposible” refleja el teatro principal de operaciones de la Primera Guerra Carlista de 1834 a 1838 e incluye el desarrollo de las operaciones en el resto del territorio español.
Un juego de bloques asistido por cartas de complejidad media y para dos jugadores que te permitirá decidir el destino de España en una de las guerras más decisivas y menos conocidas de nuestro país.
El juego está completamente en español.
Stalingrad Advance to the Volga, 1942 puts the player in charge of the attacking and far more mobile German side while the game system handles the defending and largely static Soviet side. No two games will ever be the same. Each turn represents new and unique challenges for the player in the form of random events, uncertain supply deliveries and unknown Soviet area strength and defensive strategies.
Schutztruppe, Heia Safari, 1914-18 delivers an intriguing and detailed look at the East African Guerrilla war, 1914-1918. This is a moderate complexity wargame with detailed naval and supply rules, and a map and order of battle representing the authoritative treatment of the campaign. The overall game presentation is enhanced with a mounted game map and larger 9/16″ counters.