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ESTE ES UN MÓDULO HISTÓRICO INDEPENDIENTE, NO REQUIERE NINGÚN ASLSK PARA JUGARLO
Decision at Elst (DaE) is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN. It depicts the British 214th Brigade’s advance toward Arnhem through the Dutch town of Elst defended by the German Kampfgruppe Knaust. This area of Betuwe, also known as “the Island,” was the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944.
Decision at Elst contains:
a 22" x 32" historically-accurate map of the battlefield
three countersheets with British and German infantry, tanks, and guns, and game markers
two player aid cards
four historical scenarios and one Campaign Game
one 28-page ASL Starter Kit basic rules booklet (with all the latest finetuning)
one 20-page DaE Campaign Game rules booklet, with all of the rules needed to play the scenarios and the Campaign Game, including new rules for the steeple, offboard artillery, polder terrain, and German SS units.
Decision at Elst is a fully self-contained product and requires nothing else to play it.
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ASL Winter Offensive Bonus Pack #15 (2024) features four new scenario designs (two by by Pete Shelling and one each by Kevin Meyer and Tom Morin) and three new Deluxe ASL boards (p/q/r). MMP has an ulterior motive, however, for the manufacture and sale of this particular product. Proceeds from the sales of each WO Bonus Pack #15 are donated to the WWII Foundation.
Libra batallas épicas con este juego de miniaturas sin miniaturas. Las cartas representan las formaciones sobre el campo de batalla.
The Last Hundred Yards (Juego base) y Volumen II (Paracaidistas sobre Europa) son volúmenes principales para el resto de la serie LHY europea.
Por lo tanto, los jugadores deben poseer los volúmenes I y II para jugar al módulo ruso, el paquete de misiones 1 y los módulos futuros de la serie.
No hay unidades alemanas en el 4º volumen.
A two-player card game with customizable decks. Cards feature multiple abilities and combinations, permitting players to explore "the OODA Loop" as a decision-making tool.
Victory is determined through 'Will'. Every deployment of military force or combat losses reduces Will while taking the time to care for civilians and casualties (as well as victories) increases your Will.
Armageddon War is a platoon level board-wargame set in the near future. The first module focuses on the Middle East, pitting Israelis against age-old adversaries, and a revitalized Russia against the United States. There are no turns, just continuous activations. The intensity of a unit’s close combat modifier is determined by its morale, and when you fire on a unit, it has the option of taking cover, or returning fire. To hit numbers always remain the same, but the number of dice rolled and the effect of hits vary, all represented by multicolored dice and symbols.
ESTE ES UN MÓDULO HISTÓRICO INDEPENDIENTE, NO REQUIERE NINGÚN ASLSK PARA JUGARLO