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The Grand Battles is the seventh expansion for GMT’s Commands & Colors: Napoleonics game system. The expansion features 10 Grand Battle scenarios and 10 EPIC scenarios. The Grand Battles battlefield is 11 hexes deep by 26 hexes wide, and there are two Grand Battles mounted map boards (left and right) included in the expansion. The EPIC battlefield is 11 hexes deep by 20 hexes wide, which is almost double the size of the standard scenario battlefield.
There are two Grand Battles extended size scenarios on a double-sided preprinted paper map, Waterloo 18 June 1815 and Borodino 7 September 1812. These two battles are 11 hexes deep by 29 hexes wide and the battlefield is already printed with all the terrain and unit deployments. The Grand Battles rules found in this expansion have been slightly modified from the Grand Battles rules originally presented in EPIC Napoleonics expansion #6.
Players will find a number of new units, comprising British highlanders, Russian Guard Cuirassiers and Austrian Militia Cavalry, plus all the unit blocks and rules needed when fielding these units in a battle. This expansion also presents new rules for Iconic Commanders that are recommended for all EPIC and Grand Battle scenarios.
In order to play the variety of battles included in this expansion, players will need a copy of the Commands & Colors: Napoleonic core game and many of its expansions (Spanish Army, Russian Army, Austrian Army, Prussian Army, Generals, Marshals & Tacticians, EPIC Napoleonics).
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Incluye la batalla de Filipos del 42 a.C. para jugar a ONUS! entre las facciones de los senatoriales y las de los triunviros, que se enfrentaron en lo que constituyó un punto de inflexión en la historia política y militar de Roma. No se trató solo de una confrontación armada entre dos facciones rivales, sino del desenlace de una profunda crisis institucional derivada del asesinato de Julio César.
Incluye el juego encartado de Brunete 1937, La República pasa a la ofensiva, y varios artículos y escenarios para tus wargames favoritos.
48 páginas a todo color, mas 1 en la parte central con elementos del juego encartado.
Special Ops #12 has 8 articles, four ASL scenarios, a mini HASL map, and two ASLSK scenarios. The magazine also includes Warriors of England, which is a quick playing game on the Wars of the Roses. It contains articles on ASL, ASLSK, OCS, and GTS Race for Bastogne. It also includes two...
Port Arthur: nuevo juego de la serie Raciones de combate: Guerra Ruso-Japonesa de 1904-1905
8 de febrero de 1904. Los intereses de dos proyectos imperialistas en el Extremo Oriente entran en conflicto: El almirante Togo ordena un ataque sorpresa preventivo sobre Port Arthur, mientras el ejército japonés desembarcaba en Chemulpo, en Corea, para invadir Manchuria.
Comienza una guerra que enfrentaría a Japón y Rusia durante año y medio.
En tus manos está cambiar la historia.
Recoge el desafío y lleva a tu nación a ampliar su esfera de influencia.
Versión bolsa zip
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
A Glorious Chance es un juego de guerra operativo en solitario que te pone al mando del escuadrón naval estadounidense o británico en el lago Ontario en 1813. Tienes cuatro meses para dominar el lago. Pero cada patrulla, cada misión de convoy, cada desembarco anfibio que realices para perseguir la victoria corre el riesgo de una batalla a gran escala con el escuadrón enemigo, una batalla que podría dejarte triunfante o destrozado en cuestión de horas. Un oponente dinámico de IA basado en cartas asigna misiones británicas, reacondiciona y lanza nuevos barcos y planea incursiones en tus rutas de suministro y costas.
The games with counters on the sheet are:
The Battle of Chickasaw Bayou was a grand missed opportunity for the Union Army in its desire to crush the Rebellion. If Union General Sherman had proceeded with haste, the Federals could have captured Vicksburg and delivered a master stroke against the Rebels seven months before Vicksburg surrendered on July 4, 1863. Historically, the Union took four days to launch their "Grand Assault", giving the Confederate defenders in their trenches ample time to receive much-needed reinforcements. Can you do better than Sherman?
The Prelude to Vicksburg game system is from Revolution Games' popular Blind Swords series that utilizes a chit-pull mechanic emphasizing the three "FOW's" of military conflict: Fog of War, Friction of War, and Fortunes of War.
—description from the publisher
Corvette Command puts the player in command of a Flower class corvette, guarding desperately needed supplies being transported across the North Atlantic during the early years of the Second World War. Fighting both the harsh weather and the continual threat of German U-boat attack, mission success - and perhaps even the eventual outcome of the war - hinges on the successful passage of the transports.
This design from Alan Eagle includes a 17" x 22" game mat; 12-page rulebook; 3x Player Aid Cards; 7x Convoy Cards; 3x Assignment Order Cards; 19x U-boat Cards; 88x laser-cut counters; 1x 20-sided die; 1x 10-sided die; 5x 6-sided dice; and an Operations Record Log.
One Hour World War II is intended to be what it says on the box – the whole Second World War crammed into an hour of play time. It is a strategic level game for 2 to 5 players.
Featuring a series of Actions and Responses from 2 to 5 players stay engaged with little or no down time.
Anyone who is a fan of Axis & Allies or Twilight Struggle or similar strategic level World War II games will definitely enjoy One Hour World War II.